Boss pixel progression
To begin with my boss pixel I began by creating an outline off my boss player. I put the outline to a darker gray but then used a different layer with a lighter gray to fill in my boss. I wanted two different shades to give the character more dimension
Next I wanted to give more detail to the 'face' of my boss. I wanted the same look as my vector image of the boss so I used the same drawing off my boss and traced over the eye. I first started the eye by doing the black 'eyeball' although I did go around the edges with a more lighter gray to make the eye look like it has a tear duct/outline of the eye. Afterwards I drew an eyeball using the same colors as in my vector image. I gave the eyeball more detail by using different shades of red and grays.
Once my eyeball and iris was complete I put in the wires within the black eyeball I did this by using a size 1 pixel and randomly drawing red, green and blue lines through out the eye ball. I then copied that layer and placed it next to the the wire to give it a double effect.
After I did the body I did a pixel rectangle but instead of doing a full rectangle I did half of it then copied and flipped the laser to create a symmetrical rectangle which will fit on to the body. I then used different shades of gray to fill in the rectangle. Next I added a whole into the rectangle and added more wires into the whole and based 1 pixel squares around the outline of the square so they look like screws on the robot.
Finally I drew a square for a section of the arm and then copied the square several times to create an arm and hands for either side of the robot. I used several different shades of gray to make the arms look more attracting and completed.
The last step was adding a belt, legs and feet by using several rectangles and then used a darker gray to use for the outline. I added two holes on his legs and added red, blue and green wires into the holes.
Player Pixel Sprite
Next I added little wings on the left and right side of the platform. I also then added a lighter gray around the platform to give the player and the platform a more detail effect. I also added lights to make the space ship look more complete.
Once I was happy with the look of the space ship and the player I copied the layers and created the exact same sprite on the opposite side of the template. I did this so I could easily change the colors on the lights for example on the left the player has white lights and on the left side the sprite has light blue lights. I did this to give it more on an animated effect.
Space ship (Bug 2)
Title Screen f
For the title screen I my first step was creating an ombre style for the background. To do this I basically Created One line of a dark pink and then I created another layer which was the same size but slightly lighter. I gradually did this to the bottom and it created a dark to light transition effect. My next step I did was making the title and the background for the title. I began by creating a white slanted rectangle and then color the outline in a gray. Using a slightly darker gray I then began drawing blocks for the letters also using a more darker gray to give the text a shadow effect making it look more 3D.
Once finished I used my boss pixel and placed it slanted in the corner, i then created a behind layer and colored it yellow so It gave it a glow effect which made it look more interesting and attracting. Once finished I added the final details such as the controls and colored Dots.
All my pixels




























